435 Verified 3D Artist Jobs (October 2026) - Apply with AI

Explore 3D Artist roles across modeling, texturing, lighting, rendering, and real-time production for games, animation, product visualization, and digital content teams. Listings may include remote, hybrid, and on-site work depending on the studio, client, or production workflow. Create an account to explore the full job feed and auto-apply with LiftmyCV AI Agent.

Live Status:
Oct 12, 2026
435+ Active Roles
Updated Daily
Side

Senior 3D Artist Props

Remote
SideTELECOMMUTE, Federal Territory of Kuala Lumpur, Malaysia, TELECOMMUTE, São Paulo, São Paulo, Brazil, TELECOMMUTE

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement. We are seeking an experienced…

Posted 3 weeks ago

S

Senior 3D Artist

On-site
ScopelyES - Barcelona, Spain

Scopely seeks a Senior 3D Artist for its MONOPOLY GO! team in Barcelona. The role involves delivering high-quality 3D assets, refining AI-assisted workflows, suggesting improvements to the 3D pipeline, and mentoring junior artists. Applicants should…

Posted 2 weeks ago

Side

Senior 3D Props Artist

Remote
SideTELECOMMUTE, Spain

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement. We are currently seeking an…

Posted 2 weeks ago

Revel Robotics

3D Artist - Modelling & Visualisation

ANY
Revel RoboticsPrague

REVEL Robotics is seeking a 3D Artist to create high-quality models and visual assets for their humanoid robots and wearable products. The successful candidate will primarily use Blender for tasks such as modeling, UV unwrapping, and texturing, while…

Posted 2 weeks ago

Secret 6

3D Hard Surface Artists (Mid to Senior Level)

Remote
Secret 6TELECOMMUTE, Pasig City, Metro Manila, Philippines

Our AAA Art team is growing! Are you a skilled Hard Surface Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their…

Posted 3 weeks ago

D2B

3D Modeller / Mechanical Drafter

Remote
D2BManila, Philippines

We are looking for a skilled 3D Modeller / Mechanical Drafter to join our remote team for a leading New Zealand manufacturer of agricultural machinery. You'll create precise 3D models and 2D drawings using Autodesk Inventor, closely collaborating…

Posted 3 days ago

JE

Geomatics 3D Modelling Coordinator

On-site
J EllisDon CorporationToronto, ON

Join EllisDon as a Geomatics 3D Modelling Coordinator, where you'll leverage your expertise in civil design and construction on large-scale road, structure, and rail projects. Collaborate with clients and teams to meet project-specific modeling…

Posted 5 days ago

Ledcor Management Limited

IDS Coordinator - 3D Modeller

On-site
Ledcor Management LimitedToronto, ON

We are seeking an experienced civil infrastructure modeller proficient in Autodesk Civil 3D to join Ledcor’s Integrated Digital Services (IDS) team. In this role, you will develop 3D civil infrastructure models and support project delivery through…

Posted 5 days ago

Tencent Japan GK

シニア3Dアーティスト|Senior 3D Artist

On-site
Tencent Japan GKJapan-Osaka

チーム紹介/About the Hiring Team…

Posted 3 weeks ago

Ledcor Management Limited

Junior IDS Coordinator - 3D Modeller

On-site
Ledcor Management LimitedToronto, ON

Join Ledcor's Integrated Digital Services (IDS) team as a Junior IDS Coordinator specializing in 3D modelling and digital construction workflows. This position allows you to work collaboratively with project staff, aiding in developing civil…

Posted 5 days ago

Red Tree Engineering

Piping 3D Modeler- Buenos Aires, Argentina

Hybrid
Red Tree EngineeringArgentina

About Redtree Redtree Engineering specializes in engineering, project management, and construction support services across mission-critical facilities, power systems, industrial projects, and complex infrastructure. As part of CSI Global, a 40+…

Posted 1 week ago

Zynga Early Careers

3D Artist Intern

On-site
Zynga Early CareersBengaluru, India

Zynga is seeking a passionate 3D Artist Intern to create and integrate 3D art and animations for their innovative games. The role involves designing assets based on game concepts, animating characters and props, and collaborating closely with…

Posted 1 week ago

How LiftmyCV Helps with 3D Artist Jobs Search

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Marina Galkina

Marina Galkina

Senior HR Manager, Lead Tech Recruiter, and Career Consultant

3D Artist Salary Data (October 2026)

Review salary information for 3D Artist jobs based on 435+ active postings, with compensation context for roles in modeling, texturing, rendering, animation, and game or visual production work.

Average Salary

$47k

$98k

$137k

25th

50th

75th

Based on 435 roles currently tracked by LiftmyCV. Last updated on Sep 27, 2026

Salary Distribution

Entry27 jobs
$43k$47K$72k
Mid218 jobs
$47k$62K$113k
Senior190 jobs
$93k$115K$168k

Based on 435 roles currently tracked by LiftmyCV. Last updated on Sep 27, 2026

3D Artist Jobs salary ranges based on 435 job listings tracked by LiftmyCV
Experience Level25th PercentileMedian (50th)75th PercentileSample Size
Overall$46,800$97,638$136,590435
Entry-Level$42,650$46,800$72,2883
Mid-Level$46,800$62,207.75$112,57524
Senior-Level$93,373$114,947$167,95021

"For 3D Artist jobs in 2026, portfolios usually carry more weight than job titles. Recruiters tend to look closely at modeling quality, texture work, lighting judgment, and how well a candidate presents finished assets in context. The sharper applications are not just galleries of renders. They show production awareness, clean files, tool fluency, and a clear lane, whether that is game art, product visualization, environments, characters, or motion-focused 3D work."

Marina's Market Take

Senior HR Leader & Lead Tech Recruiter

How to Land a 3D Artist Job in 2026

3D artist jobs usually come down to portfolio fit before anything else. A game studio, product visualization team, animation shop, architectural rendering group, or ecommerce brand may all use 3D work, but they will judge different things. Your application should quickly show the kind of 3D artist you are: character artist, environment artist, hard-surface modeler, product renderer, motion-focused generalist, or real-time asset artist.

For game and real-time roles, lead with finished assets that show clean topology, UVs, optimized textures, and engine-ready presentation. Mention tools such as Blender, Maya, ZBrush, Substance Painter, Unreal Engine, Unity, or Marmoset only when they connect to actual portfolio pieces. A hiring manager reviewing a 3D environment artist wants to see scale, lighting, modularity, and material control, not just attractive screenshots.

For product, advertising, and visualization roles, emphasize photoreal rendering, material accuracy, lighting setups, and the ability to follow brand or client direction. If your work includes packaging, furniture, cosmetics, electronics, automotive assets, or architectural interiors, group those examples clearly so the reviewer does not have to search through unrelated character sculpts or personal experiments.

  • Position your portfolio by lane: separate character, environment, product, animation, and visualization work when you have more than one specialty.
  • Show production readiness: include wireframes, texture sheets, sculpt breakdowns, render passes, or engine captures where they help explain the asset.
  • Match the listing language: a 3D generalist job may value modeling, lighting, and rendering together, while a character artist role may care more about anatomy, grooming, clothing, and sculpt detail.
  • Apply selectively: prioritize roles where your strongest samples match the employer’s medium, whether that is games, AR/VR, animation, ecommerce, architecture, or branded content.

LiftmyCV helps you find 3D artist jobs that match your skills, experience, and preferred work style, then auto-apply to relevant roles faster.

Required Skills

3D modeling
texturing
rendering
UV mapping
lighting
materials
sculpting
3D animation
rigging
asset creation
scene composition
model optimization
visual design
digital art

Resume Tips

For 3D artist jobs, your resume should read like a production record, not just a software list. Lead with the type of 3D work you do, such as character modeling, environment art, hard-surface modeling, product visualization, texturing, lighting, rigging, or real-time assets. Name the tools that match the posting, including Blender, Maya, 3ds Max, ZBrush, Substance 3D Painter, Unreal Engine, Unity, Marmoset Toolbag, Photoshop, and Houdini where relevant.

Highlight shipped or portfolio-ready work with context: asset count, polygon budgets, texture sets, turnaround time, engine constraints, style targets, and collaboration with animators, art directors, designers, or developers. If you have game, film, AR/VR, architectural visualization, or e-commerce product rendering experience, separate those lanes clearly so the reader can see where your work fits.

Cut vague lines like “creative 3D artist with a passion for design.” Also trim unrelated coursework, old software you no longer use, and portfolio claims that aren’t backed by links or project details. Put your portfolio, ArtStation, Behance, or reel link near the top.

  • Weak: Created 3D models for different projects.
  • Strong: Modeled and textured 40 optimized sci-fi environment props in Blender and Substance 3D Painter, using 2K texture sets and engine-ready topology for Unreal Engine scenes.

LiftmyCV helps you create an ATS-friendly 3D artist resume tailored to each job, so your skills and experience better match what employers are looking for.

How to Prepare for Interviews

Interviews for 3D Artist jobs usually center on the portfolio first, so prepare to walk through a few finished pieces from blockout to final render. Be ready to explain your modeling choices, topology, UV layout, texture workflow, lighting setup, and how you handled feedback. A reviewer may ask why a prop was optimized a certain way, how many texture sets you used, or what you would change for a real-time engine.

Common assessment formats include a portfolio review, an art test, or a critique of an existing asset. For example, you may be asked to create a stylized game prop from a brief, clean up a scan, or discuss how you would reduce polygon count without losing the silhouette. Prepare examples that show tools such as Blender, Maya, ZBrush, Substance 3D Painter, Unreal Engine, or Unity, if they appear in your work.

For 2026, keep your strongest breakdowns easy to discuss: reference board, wireframes, texture maps, render passes, and final output.

FAQ

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