462 Verified 3D Artist Jobs (August 2026) - Apply with AI
Explore 3D Artist roles across modeling, texturing, lighting, rendering, and real-time production for games, animation, product visualization, and digital content teams. Listings may include remote, hybrid, and on-site work depending on the studio, client, or production workflow. Create an account to explore the full job feed and auto-apply with LiftmyCV AI Agent.
3D Modeler
HybridJoin our hospitality design team as a 3D Modeler, where you'll create accurate and engaging 3D models for large-scale restaurant and hospitality projects. Collaborating closely with designers, you will translate concepts into detailed models using SketchUp, ensuring efficient project delivery and high-quality visualizations. This hybrid role requires three days in the office and two days working from home, allowing flexibility while contributing to a dynamic team environment.
Posted 2 weeks ago
3D Character Artist
On-site团队介绍 Level Infinite 是腾讯旗下国际游戏业务品牌,致力为全球玩家带来充满乐趣、原汁原味的游戏体验,让玩家随时随地进入游戏世界;并通过打造包容、互通、便捷的玩家社区,促进分享交流。 Level Infinite为合作工作室提供一系列支持及服务,助力其释放产品潜能。 Level Infinite发行产品包括《PUBG MOBILE》、《Goddess of Victory: NIKKE 》《Honor of King》等热门游戏,并与合作工作室联手推出了来自Fatshark的《战锤40K:暗潮》、Funcom的《沙丘:觉醒》、Inflexion Studios的《夜莺》在内多款产品。 想进一步了解Level Infinite,请访问www.levelinfinite.com,并在Twitter、Facebook、Instagram和Youtube上关注我们的官方账号。 岗位职责 1. 根据原画完成角色服装、怪物、游戏内道具的模型和贴图制作; 2. 精确还原原画设计并丰富细节,确保游戏资源的高品质表现效果; 3. 对接外包模型制作,输出清晰修改意见,把控进度与品质落地; 4. 严格按照截止日期和项目规划开展工作并完成交付。 岗位要求 1. 2年以上相关工作 经验, 有写实类项目经验者优先 ; 2. 精通Maya、ZBrush、Substance Painter,Marvelous Designerr等3D软件 , 能独立完成角色模型全流程制作 ; 3. 深入理解PBR材质流程,能够制作真实的角色材质; 4. 具备扎实的视觉审美能力和造型能力,对人体结构、比例理解透彻;艺术类专业背景或有相关工作经验为佳,对生物构造,动态韵律理解透彻; 5. 擅长欧美 写实风格,有PC/主机相关项目经验者优先; 6. 有良好的团队合作精神和沟通能力,追求高品质的游戏呈现。 腾讯致力于提供平等就业机会 在腾讯,我们始终秉承平等就业机会的原则,致力于为每一位员工打造公平、包容的工作环境。我们坚信,多元的声音能够激发出无限的创新活力,推动我们为用户和社会提供更优质的服务。我们用心营造一个充满支持与激励的氛围,帮助每一位员工找到属于自己的舞台,以实现个人及共同的发展目标。
Posted 3 weeks ago
Senior 3D Artist
HybridJoin Side as a Senior 3D Artist, where you'll work with top game developers to tackle complex technical challenges and create high-quality game-ready assets for real-time environments. Your role includes detailed polygonal modeling and ensuring asset optimization for performance in Unreal Engine. Collaborate with artists, designers, and tech teams to contribute to the visual quality of projects while adhering to artistic direction and style guides. If you're passionate about hard-surface and organic modeling and have a solid grasp of modern game art pipelines, this opportunity is for you.
Posted 2 days ago
3D Environment Artist
RemoteThis opportunity is for the Talent Pool for Co-Development Roles at sideinc, aimed at individuals interested in future project-based roles. Candidates will be considered based on client needs and project availability. The company maintains regular engagement with candidates, providing updates and information on upcoming opportunities. Applicants passionate about cutting-edge projects are encouraged to apply, ensuring their inclusion in the talent review process for future openings.
Posted 1 week ago
Lead 3D Artist - Monopoly GO!
On-siteScopely is looking for a Lead 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do Establish and uphold the 3D vision for each season, in partnership with the Art Director, Principal Artist, and Content Leadership Set the bar for quality, technical craft, and AI-assisted workflows, and hold the whole team to it Identifying where Ai assisted workflows create meaningful production value, establishing standards for quality and consistency, and turning successful experimentation into repeatable practices the wider team can adopt Own and continuously improve the 3D pipeline's standards and guideline documentation, partnering with Technical Art on implementation Manage and mentor the discipline, owning performance reviews, goal-setting, and team health Take part in hiring to make sure new hires are the right fit, and champion the team's culture Be the primary point of contact and voice for 3D, coordinating the discipline's work with the rest of production, from planning through delivery What We're Looking For 8+ years experience as a 3D artist working in games, including 3+ years leading, mentoring, and setting the artistic bar for a team Demonstrated experience developing, scaling, and driving adoption of AI-assisted creative workflows, with the judgment to evaluate their impact on quality, consistency, efficiency, and downstream production Track record shipping multiple mobile titles in casual/whimsical art styles, partnering across Design, Engineering, and outsourcing to deliver high-quality content Experience designing, standardizing, or automating 3D production pipelines, including AI/ML-driven tooling, backed by expert proficiency across the toolset (Maya/Blender/3ds Max, Substance, Unity) Positive attitude and the ability to give and receive objective feedback Bonus Experience managing or supporting multiple outsourcing partners while holding their output to a consistent quality standard Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP A passion for playing and making games About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact [email protected]. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Posted 2 days ago
Lead Props/Environment 3D Artist
RemoteAMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay. We are looking for a Lead Props/Environment 3D Artist to head our team, set a high quality bar for props and environment art, and perfectly capture the spirit of the original in modern AAA graphics. Responsibilities: Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department.
Posted 1 week ago
Architectural 3D Modeler
On-siteTalon Hiring Solutions is seeking an Architectural 3D Modeler in Montgomery, AL. This role focuses on delivering high-quality design solutions across diverse project types. The ideal candidate will demonstrate creativity, collaboration, and technical excellence, contributing significantly to the visualization of architectural designs.
Posted 1 week ago
Technical 3D Modeler
HybridTGP International is seeking a talented and detail-oriented Technical 3D Modeler to enhance our hospitality design team. This hybrid role involves creating accurate and visually compelling 3D models for large-scale restaurant and hospitality projects. The successful candidate will collaborate with interior designers and 3D visualizers, translating design concepts into structured 3D models, while maintaining high quality standards across multiple projects.
Posted 2 weeks ago
Plant 3D Modelling
On-siteAtkinsRéalis is seeking a Plant 3D Piping & P&ID Designer to develop 3D piping models and related engineering deliverables using Autodesk Plant 3D. This role involves collaboration with multidisciplinary teams across various sectors, including Industrial Plants and Nuclear facilities. The designer must ensure compliance with relevant codes and standards while managing design accuracy and addressing constructability issues. Ideal candidates will have 3-10 years of experience in piping design and a strong understanding of sector-specific requirements.
Posted 4 weeks ago
3D Light and Render Artist
RemoteMagic Media is a leading media and entertainment firm known for its creative and innovative approach. We offer expertise across various areas including VFX and animation, collaborating with top-tier developers and publishers in the gaming and tech industries. We seek a skilled 3D Render Artist focused on light and render for commercials and cinematics.
Posted 3 weeks ago
Senior 3D Artist - Monopoly GO!
On-siteScopely is looking for a Senior 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis. At Scopely, we care deeply about what we do and strive to inspire play every day—whether through our collaborative work environment or our connection with the global communities who enjoy our games. We are a diverse team of passionate creators developing, publishing, and innovating within the mobile games industry, connecting millions of people around the world every day. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do Deliver 3D assets that capture Monopoly GO!'s established art style on time and at a high bar, working closely with Art Leads and 2D concept artists to stay aligned with the season's direction Develop, refine, and share repeatable AI-assisted workflows for recurring production needs, evaluating emerging tools against real production challenges and incorporating them where they meaningfully improve the work Suggest and help implement improvements to the 3D pipeline, and maintain a solid understanding of exporting and optimizing assets from DCC tools to Unity Give clear feedback to both internal and outsourced 3D artists, and mentor junior artists informally Be the point of contact for 3D questions on your assigned features, working cross-discipline with narrative, design, and product to keep things moving What We're Looking For 6+ years experience as a 3D artist working in games, with 2+ years in a senior-level capacity Experience developing and applying repeatable AI-assisted workflows in production, with the judgment to evaluate where they improve quality, consistency, or efficiency Track record delivering high-quality 3D work on schedule, collaborating across Design, Engineering, and outsourcing partners Expert proficiency in 3D modeling and texturing tools (Maya, Blender, 3ds Max, ZBrush, Substance), with a solid understanding of modeling, texturing, shading, lighting, rendering, and exporting assets to Unity Positive attitude and the ability to give and receive objective feedback Bonus Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP Experience supporting outsourcing partners' quality standards A passion for playing and making games About Scopely Scopely is a leading video game and global interactive entertainment company, home to many of the world’s most beloved and enduring experiences, including two of the most successful mobile games of all-time “MONOPOLY GO!” and “Pokémon GO,” along with “Stumble Guys,” “Star Trek™ Fleet Command,” “MARVEL Strike Force,” “WWE Champions,” the Scrabble® franchise, “Yahtzee® With Buddies,” and many others. Across mobile, web, PC, and console, Scopely creates, develops, publishes, and live-operates one of the most diversified and award-winning portfolios in the games industry — bringing hundreds of millions of players together through a shared love of play. Founded in 2011, Scopely is powered by its exceptional team — including thousands of world-class gamemakers around the globe, a distinctive tenet-driven culture, and its proprietary technology platform, Playgami. Together, these strengths have fueled Scopely’s position as the #1 mobile games company in the U.S. and #2 globally, generating more than $10 billion in lifetime revenue. Whether building global sensations like “MONOPOLY GO!” from the ground up, or expanding through strategic acquisitions, including the FoxNext, GSN, and Scopely Explore games businesses — Scopely consistently delivers experiences players love today and return to for years to come. Recognized multiple times as one of the "100 Most Influential Companies in the World" by TIME magazine and one of Fast Company's "World's Most Innovative Companies" and “Best Workplaces for Innovators,” Scopely believes that video games can be a force for good — creating meaningful connections, vibrant communities, and making life better through play. Scopely has global operations and partners across four continents in more than a dozen countries worldwide. For more information, visit: https://www.scopely.com/ . Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @ scopely.com . Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact [email protected]. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice . Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.
Posted 3 days ago
ジュニア3Dアーティスト・Junior 3D Artist/Team ASOBI
On-siteWhy PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. 役職名: ジュニア・3Dアーティスト 経験レベル: 経験レベル問わず応募可。 ゲーム制作の実務経験の有無は不問。 雇用形態: 正社員または契約社員。 フルタイム (自律性を保てるよう、ある程度の柔軟性を備えた1日8時間) 上長: リードアーティスト Studio及び部署: PlayStation Studios Team ASOBI / アートチーム 勤務地: 東京エリア(オンサイト勤務) 役割概要: Team ASOBI では、情熱と才能を持つ新進気鋭の3Dアーティストを募集しています。このポジションでは、当社のゲームに登場する高品質なキャラクターやプロップ、背景などの制作を担当していただきます。必要に応じて、デザインに対する考え方や文化的な視点、制作技術に関するトレーニングを受けていただきます。 前向きに学ぶ姿勢と高い意欲を持ち、責任感をもって仕事に取り組める方を歓迎します。 役割・職責: ゲームに必要な3Dモデルやテクスチャ、小物、背景など、各種アートアセットを制作します より良いユーザー体験を実現するために、ゲーム開発に関わる他職種のメンバーと連携しながら制作を行います。 業務を通じて、ゲーム開発全般に関わるさまざまなスキルの習得が要求されます。柔軟に学び、吸収する姿勢が重要です。 必要スキル アート、ゲームデザイン、ゲームそのものに対する強い情熱を持っていること。 英語の学習意欲のある方を歓迎(英会話レッスンを受講可能) Maya、ZBrush、または同等のソフトウェアを用いたモデリングの実務レベルのスキル Substance PainterおよびSubstance Designerを用いたテクスチャ制作スキル カートゥーン調の遊び心あるアートスタイルに強い関心を持っていること。 スピード感を持って、自主的に業務へ取り組めること。 細部まで丁寧に作り込めること。 周囲への敬意を持ち、根気強く学ぶ姿勢を備えていること。 社交的で周囲と前向きに関わることができること。 注記: 選考の一環として、ご自身の時間および環境を用いた実技試験を受けていただきます。これに対応できない場合は、応募をご遠慮ください。 Job title: Junior 3D Artist Experience Level: All levels. No past game experience required. Employment type: Permanent or Contract-based. Full-time (8 hours per day with some flexibility for time). Reporting to: Lead Artist Studio Department: PlayStation Studios Team ASOBI / Art Team Location: Tokyo area (expected to work onsite). Role overview: Team ASOBI is looking for a passionate and talented upcoming 3D Artist. The ideal candidate will be responsible for creating high quality characters, props and environment for our games. Where needed, will provide training and coaching to teach design philosophies, cultural thinking and techniques. We expect a positive learning attitude, high motivation and great commitment. Responsibilities: You will mostly create 3D models, textures, props, environments and other artistic elements needed for the game. You will also collaborate with other discipline members involved in the creation of a game to achieve the best user experience. Along the way, you will be required to learn many new general skills related to the development of a video game. An open mind will be crucial. Skills required Passion for Art, game design, and gaming. Intermediate Japanese language skill. Good modeling in Maya / Zbrush or other equivalent software. Good texturing skills using substance painter and designer. Strong interest in cartoony, playful art style. Ability to work fast and autonomously. Attention to detail. Willingness and patience to learn with a respectful attitude. Social and outgoing personality. Note: You will be required to pass a practical test using your own time and resources. Please refrain from applying if you cannot meet these criteria. Equal Opportunity Statement: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
Posted 3 weeks ago
How LiftmyCV Helps with 3D Artist Jobs Search
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Discover 3D Artist Jobs Across 462+ Openings
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Learn more →3D Artist Salary Data (August 2026)
Review salary information for 3D Artist jobs based on 462+ active postings, with compensation context for roles in modeling, texturing, rendering, animation, and game or visual production work.
Average Salary
$47k
$85k
$115k
25th
50th
75th
Based on 462 roles currently tracked by LiftmyCV. Last updated on Aug 28, 2026
Salary Distribution
Based on 462 roles currently tracked by LiftmyCV. Last updated on Aug 28, 2026
| Experience Level | 25th Percentile | Median (50th) | 75th Percentile | Sample Size |
|---|---|---|---|---|
| Overall | $46,800 | $85,160 | $114,947 | 462 |
| Entry-Level | $46,800 | $57,420 | $68,950 | 8 |
| Mid-Level | $46,800 | $67,500 | $98,125 | 24 |
| Senior-Level | $93,373 | $128,450 | $167,950 | 21 |
"For 3D Artist jobs in 2026, portfolios usually carry more weight than job titles. Recruiters tend to look closely at modeling quality, texture work, lighting judgment, and how well a candidate presents finished assets in context. The sharper applications are not just galleries of renders. They show production awareness, clean files, tool fluency, and a clear lane, whether that is game art, product visualization, environments, characters, or motion-focused 3D work."
Marina's Market Take
Senior HR Leader & Lead Tech Recruiter
How to Land a 3D Artist Job in 2026
3D artist jobs usually come down to portfolio fit before anything else. A game studio, product visualization team, animation shop, architectural rendering group, or ecommerce brand may all use 3D work, but they will judge different things. Your application should quickly show the kind of 3D artist you are: character artist, environment artist, hard-surface modeler, product renderer, motion-focused generalist, or real-time asset artist.
For game and real-time roles, lead with finished assets that show clean topology, UVs, optimized textures, and engine-ready presentation. Mention tools such as Blender, Maya, ZBrush, Substance Painter, Unreal Engine, Unity, or Marmoset only when they connect to actual portfolio pieces. A hiring manager reviewing a 3D environment artist wants to see scale, lighting, modularity, and material control, not just attractive screenshots.
For product, advertising, and visualization roles, emphasize photoreal rendering, material accuracy, lighting setups, and the ability to follow brand or client direction. If your work includes packaging, furniture, cosmetics, electronics, automotive assets, or architectural interiors, group those examples clearly so the reviewer does not have to search through unrelated character sculpts or personal experiments.
- Position your portfolio by lane: separate character, environment, product, animation, and visualization work when you have more than one specialty.
- Show production readiness: include wireframes, texture sheets, sculpt breakdowns, render passes, or engine captures where they help explain the asset.
- Match the listing language: a 3D generalist job may value modeling, lighting, and rendering together, while a character artist role may care more about anatomy, grooming, clothing, and sculpt detail.
- Apply selectively: prioritize roles where your strongest samples match the employer’s medium, whether that is games, AR/VR, animation, ecommerce, architecture, or branded content.
LiftmyCV helps you find 3D artist jobs that match your skills, experience, and preferred work style, then auto-apply to relevant roles faster.
Required Skills
Resume Tips
For 3D artist jobs, your resume should read like a production record, not just a software list. Lead with the type of 3D work you do, such as character modeling, environment art, hard-surface modeling, product visualization, texturing, lighting, rigging, or real-time assets. Name the tools that match the posting, including Blender, Maya, 3ds Max, ZBrush, Substance 3D Painter, Unreal Engine, Unity, Marmoset Toolbag, Photoshop, and Houdini where relevant.
Highlight shipped or portfolio-ready work with context: asset count, polygon budgets, texture sets, turnaround time, engine constraints, style targets, and collaboration with animators, art directors, designers, or developers. If you have game, film, AR/VR, architectural visualization, or e-commerce product rendering experience, separate those lanes clearly so the reader can see where your work fits.
Cut vague lines like “creative 3D artist with a passion for design.” Also trim unrelated coursework, old software you no longer use, and portfolio claims that aren’t backed by links or project details. Put your portfolio, ArtStation, Behance, or reel link near the top.
- Weak: Created 3D models for different projects.
- Strong: Modeled and textured 40 optimized sci-fi environment props in Blender and Substance 3D Painter, using 2K texture sets and engine-ready topology for Unreal Engine scenes.
LiftmyCV helps you create an ATS-friendly 3D artist resume tailored to each job, so your skills and experience better match what employers are looking for.
How to Prepare for Interviews
Interviews for 3D Artist jobs usually center on the portfolio first, so prepare to walk through a few finished pieces from blockout to final render. Be ready to explain your modeling choices, topology, UV layout, texture workflow, lighting setup, and how you handled feedback. A reviewer may ask why a prop was optimized a certain way, how many texture sets you used, or what you would change for a real-time engine.
Common assessment formats include a portfolio review, an art test, or a critique of an existing asset. For example, you may be asked to create a stylized game prop from a brief, clean up a scan, or discuss how you would reduce polygon count without losing the silhouette. Prepare examples that show tools such as Blender, Maya, ZBrush, Substance 3D Painter, Unreal Engine, or Unity, if they appear in your work.
For 2026, keep your strongest breakdowns easy to discuss: reference board, wireframes, texture maps, render passes, and final output.

