851 Verified 3D Artist Jobs (July 2026) - Apply with AI

Explore 3D Artist roles across modeling, texturing, lighting, rendering, and real-time production for games, animation, product visualization, and digital content teams. Listings may include remote, hybrid, and on-site work depending on the studio, client, or production workflow. Create an account to explore the full job feed and auto-apply with LiftmyCV AI Agent.

Live Status:
Jul 14, 2026
851+ Active Roles
Updated Daily
Lakshya Digital

3D Hard Surface Artist

On-site
Lakshya DigitalBengaluru, Karnataka, India

Lakshya Digital, part of Keywords Studios, is a renowned game art studio based in India, with a strong reputation built over 20 years in the industry. They are seeking a talented 3D Hard Surface Artist responsible for creating high-quality vehicles, weapons, props, and mechanical assets for top-tier game projects. The ideal candidate should possess a strong understanding of form, materials, and storytelling through texturing, collaborating closely with Art Directors and tech teams to create production-ready assets that meet both artistic and technical standards.

Posted 5 days ago

Double Eleven

Senior 3D Artist

Hybrid
Double ElevenMiddlesbrough, England, United Kingdom

Double Eleven is seeking a Senior 3D Artist to join their award-winning team in Middlesbrough, UK. The role involves creating high-quality 3D assets for game environments, collaborating with an experienced Art Team to shape the game's visual identity. Ideal candidates should possess strong artistic vision, industry knowledge, and a passion for gaming. The office culture emphasizes work-life balance, flexible working hours, and team events, making it a fulfilling place to grow creatively.

Posted 1 day ago

Sperasoft

3D Props Artist

On-site
SperasoftBucharest, Bucharest, Romania

Sperasoft is seeking a 3D Props Artist to join AMC Studio, known for its expertise in high-quality 3D art and game development. Located in Bucharest, Romania, the studio, part of the Keywords Studios group, has a rich history in the industry, contributing to major titles like The Witcher and Call of Duty. The ideal candidate will be responsible for creating detailed 3D models, ensuring artistic alignment with project goals, and collaborating effectively to meet quality benchmarks.

Posted 1 week ago

Bloxd

3D Environment Artist

ANY
BloxdKings Cross, London Office

Bloxd, a profitable video games company, seeks a 3D Environment Artist to join its dynamic team. With 15 million monthly players, the company is focused on building a multiplayer gaming platform that inspires creativity through voxel gaming. The ideal candidate will collaborate with developers to craft engaging environments that enhance gameplay and player experiences, emphasizing readability and design over high-fidelity production.

Posted 3 days ago

Liquid Development

3D Environment Artist

Remote
Liquid DevelopmentPortland, Oregon, United States

Liquid Development, founded in 2000, is North America's largest outsourcing art studio, focused on creating cutting-edge game environments. We're building our talent pool for 2026, seeking passionate 3D Environment Artists. You will collaborate with a talented team and contribute to high-quality game-ready environments for major franchises like Halo and Call of Duty. This opportunity is for future roles, allowing us to connect with creatives as new projects emerge. Join us to remain on our radar for exciting opportunities.

Posted 6 days ago

Sperasoft

Senior 3D Props Artist

On-site
SperasoftKraków, Lesser Poland Voivodeship, Poland

Sperasoft is looking for a passionate 3D Props Artist to enhance our art team. In this role, you will collaborate with design teams to create stunning props that elevate the visual quality of AAA games. Your skills in 3D modeling, texturing, and rendering will be pivotal in crafting an exceptional player experience. If you have a keen artistic vision and strong technical skills, this opportunity will allow you to showcase your creativity in a leading game development environment.

Posted 4 days ago

Liquid Development

Senior 3D Environment Artist

Remote
Liquid DevelopmentMexico City, Mexico

Liquid Development, established in 2000, is North America's largest outsourcing art studio, known for a collaborative work atmosphere and a talented team. The company is building a talent pool for Senior 3D Environment Artists for 2026 opportunities, allowing candidates to join a network for future projects. The role focuses on creating high-quality, game-ready environments in collaboration with various teams, contributing to AAA titles. Candidates will engage in quality control, mentoring, and communication with stakeholders, all while fostering artistic consistency within the team.

Posted 6 days ago

Bold Games

2D Animator & VFX Artist

ANY
Bold GamesIstanbul, Turkey

Bold Games is seeking a creative 2D Animator & VFX Artist to enhance their games with high-quality animations and visual effects. The ideal candidate will collaborate with a supportive team to elevate user experiences through visually engaging productions. Applicants should have a strong portfolio, knowledge of Unity and animation techniques, and at least one year of relevant experience. This role offers a unique opportunity to contribute to game development in a dynamic environment.

Posted 3 weeks ago

JS

3D Designer/ Virtual Environment Artist

On-site
JivyGroup SRL1A Ciuflea str., Chisinau, Chisinau Municipality, Moldova, republic of

Jivy Group is a rapidly growing software engineering firm based in Chișinău, specializing in creating high-performance applications for various industries. The company is seeking a 3D Artist to create optimized 3D environments for real-time games. The ideal candidate will have strong production experience, a solid understanding of real-time optimization, and be skilled in DCC tools such as Blender or 3ds Max. This role involves close collaboration with technical teams and requires fluent English communication skills.

Posted 4 weeks ago

Carl Zeiss AG

Technical Artist Intern, 3D Artist & 3D Asset Creation for Digital Twins

On-site
Carl Zeiss AGOberkochen

Join ZEISS Corporate Research as a Technical Artist Intern, contributing to the creation of high-quality 3D assets for digital twin technology. This internship is ideal for students pursuing careers in 3D design, technical art, and visualization. You will work on projects that shape the future of ZEISS products, collaborating with experts to develop efficient 3D models and materials used in simulations and visualizations. Enjoy flexible work arrangements and the potential for continued engagement as a working student while gaining valuable experience in cutting-edge technology.

Posted 1 week ago

Keywords Studios

3D Hair Artist

On-site
Keywords StudiosOrtigas, Pasig City, Metro Manila, Philippines

Keywords Studios is a leading provider of game art and localization services, with over 70 studios worldwide. We are looking for a talented 3D Hair Artist to create realistic and stylized hair assets for various game projects. The successful candidate will collaborate closely with character artists and technical teams to ensure high-quality outcomes that meet artistic and technical standards.

Posted 2 weeks ago

Limit Break

2D Artist

On-site
Limit BreakTokyo

Limit Break is seeking a versatile 2D Artist to create character designs and illustrations for global mobile games. This role involves collaboration with the art team and contributing from ideation to execution by leveraging innovative workflows and AI tools. Ideal candidates will have over five years of experience in 2D design within the gaming industry, strong digital painting skills, and excellent communication abilities. The position offers an opportunity to shape visual narratives in a fast-paced environment at a company dedicated to innovation in digital markets.

Posted 1 week ago

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Marina Galkina

Marina Galkina

Senior HR Manager, Lead Tech Recruiter, and Career Consultant

3D Artist Salary Data (July 2026)

Review salary information for 3D Artist jobs based on 851+ active postings, with compensation context for roles in modeling, texturing, rendering, animation, and game or visual production work.

Average Salary

$78k

$115k

$165k

25th

50th

75th

Based on 851 roles currently tracked by LiftmyCV. Last updated on Jun 28, 2026

Salary Distribution

Entry35 jobs
$46k$53K$61k
Mid226 jobs
$77k$100K$148k
Senior590 jobs
$87k$124K$177k

Based on 851 roles currently tracked by LiftmyCV. Last updated on Jun 28, 2026

3D Artist Jobs salary ranges based on 339 job listings tracked by LiftmyCV
Experience Level25th PercentileMedian (50th)75th PercentileSample Size
Overall$77,500$115,100$165,000339
Entry-Level$45,885$53,270$60,6552
Mid-Level$76,500$100,000$147,50013
Senior-Level$87,250$123,750$176,812.534

"For 3D Artist jobs in 2026, portfolios usually carry more weight than job titles. Recruiters tend to look closely at modeling quality, texture work, lighting judgment, and how well a candidate presents finished assets in context. The sharper applications are not just galleries of renders. They show production awareness, clean files, tool fluency, and a clear lane, whether that is game art, product visualization, environments, characters, or motion-focused 3D work."

Marina's Market Take

Senior HR Leader & Lead Tech Recruiter

How to Land a 3D Artist Job in 2026

3D artist jobs usually come down to portfolio fit before anything else. A game studio, product visualization team, animation shop, architectural rendering group, or ecommerce brand may all use 3D work, but they will judge different things. Your application should quickly show the kind of 3D artist you are: character artist, environment artist, hard-surface modeler, product renderer, motion-focused generalist, or real-time asset artist.

For game and real-time roles, lead with finished assets that show clean topology, UVs, optimized textures, and engine-ready presentation. Mention tools such as Blender, Maya, ZBrush, Substance Painter, Unreal Engine, Unity, or Marmoset only when they connect to actual portfolio pieces. A hiring manager reviewing a 3D environment artist wants to see scale, lighting, modularity, and material control, not just attractive screenshots.

For product, advertising, and visualization roles, emphasize photoreal rendering, material accuracy, lighting setups, and the ability to follow brand or client direction. If your work includes packaging, furniture, cosmetics, electronics, automotive assets, or architectural interiors, group those examples clearly so the reviewer does not have to search through unrelated character sculpts or personal experiments.

  • Position your portfolio by lane: separate character, environment, product, animation, and visualization work when you have more than one specialty.
  • Show production readiness: include wireframes, texture sheets, sculpt breakdowns, render passes, or engine captures where they help explain the asset.
  • Match the listing language: a 3D generalist job may value modeling, lighting, and rendering together, while a character artist role may care more about anatomy, grooming, clothing, and sculpt detail.
  • Apply selectively: prioritize roles where your strongest samples match the employer’s medium, whether that is games, AR/VR, animation, ecommerce, architecture, or branded content.

LiftmyCV helps you find 3D artist jobs that match your skills, experience, and preferred work style, then auto-apply to relevant roles faster.

Required Skills

3D modeling
texturing
rendering
UV mapping
lighting
materials
sculpting
3D animation
rigging
asset creation
scene composition
model optimization
visual design
digital art

Resume Tips

For 3D artist jobs, your resume should read like a production record, not just a software list. Lead with the type of 3D work you do, such as character modeling, environment art, hard-surface modeling, product visualization, texturing, lighting, rigging, or real-time assets. Name the tools that match the posting, including Blender, Maya, 3ds Max, ZBrush, Substance 3D Painter, Unreal Engine, Unity, Marmoset Toolbag, Photoshop, and Houdini where relevant.

Highlight shipped or portfolio-ready work with context: asset count, polygon budgets, texture sets, turnaround time, engine constraints, style targets, and collaboration with animators, art directors, designers, or developers. If you have game, film, AR/VR, architectural visualization, or e-commerce product rendering experience, separate those lanes clearly so the reader can see where your work fits.

Cut vague lines like “creative 3D artist with a passion for design.” Also trim unrelated coursework, old software you no longer use, and portfolio claims that aren’t backed by links or project details. Put your portfolio, ArtStation, Behance, or reel link near the top.

  • Weak: Created 3D models for different projects.
  • Strong: Modeled and textured 40 optimized sci-fi environment props in Blender and Substance 3D Painter, using 2K texture sets and engine-ready topology for Unreal Engine scenes.

LiftmyCV helps you create an ATS-friendly 3D artist resume tailored to each job, so your skills and experience better match what employers are looking for.

How to Prepare for Interviews

Interviews for 3D Artist jobs usually center on the portfolio first, so prepare to walk through a few finished pieces from blockout to final render. Be ready to explain your modeling choices, topology, UV layout, texture workflow, lighting setup, and how you handled feedback. A reviewer may ask why a prop was optimized a certain way, how many texture sets you used, or what you would change for a real-time engine.

Common assessment formats include a portfolio review, an art test, or a critique of an existing asset. For example, you may be asked to create a stylized game prop from a brief, clean up a scan, or discuss how you would reduce polygon count without losing the silhouette. Prepare examples that show tools such as Blender, Maya, ZBrush, Substance 3D Painter, Unreal Engine, or Unity, if they appear in your work.

For 2026, keep your strongest breakdowns easy to discuss: reference board, wireframes, texture maps, render passes, and final output.

FAQ

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